Description
Try Playable Demo • Discord • Roadmap
"I want to make a great FPS game. Can you help me with that?"
Absolutely! An amazing shooter game starts with top-notch animations, and that's what our FPS Animation Framework offers!
Built on years of industry experience, this system gives you advanced animation tools and workflows. Whether you're creating a Tactical FPS or a fast-paced shooter, our framework uses IK and procedural animation to elevate your project.
Ready to finally upgrade your game? Let's dive into the details!
"Awesome! What can this framework do for my game?"
True First-Person: forget about floating arms - enhance realism with our Full-Body system. Note: you can use it with viewmodel/arms-only too!
Solid Animation System: Play, combine, and share your motions in runtime easily!
Robust Weapon Handling: Forget about parenting guns to the right hand. Our Weapon Bone will perfectly adjust your guns on the fly.
Best Procedural Animation: Explore these time-saving functions
- Gunplay master: Fluid Recoil System.
- Socket-based aim: Dynamic ADS with procedural reloads.
- Dead-zone aim: Free aiming for more realism.
- Realistic IK pose: Natural Weapon Pose, Movement, and Sway.
- Adjust your animation easily with Left- and Right-Hand IK.
- Tired of linear Animator transitions? Explore IK Transition Animations.
- No need for Blend Trees: Procedural Spine rotation, leaning, and Look At.
- No clipping: Weapon Collision, Leg IK.
- Code-driven motions: Procedural Idle, Walking, Jumping, and more!
Advanced Demo: Kickstart your project with examples from the demo. Generic/Humanoid controllers, guns, animations - all are included!
Support: Not just documentation and tutorials - our active Discord community is always here to help you with whatever challenges you face.
Constant updates: we actively work on improving the system, all thanks to our community. If you have a feature request, it might be implemented in the next update!
FPS Animation Framework - the difference between generic and great.