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FPS Animation Framework

Animations FPS Animation Framework 2.1.1

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🎮 "I want to make a great FPS game. Can you help me with that?"
Absolutely! An amazing shooter game starts with top-notch animations, and that's what our FPS Animation Framework offers!
Built on years of industry experience, this system gives you advanced animation tools and workflows. Whether you're creating a Tactical FPS or a fast-paced shooter, our framework uses IK and procedural animation to elevate your project.
Ready to finally upgrade your game? Let's dive into the details!
🌟 "Awesome! What can this framework do for my game?"
✔️ True First-Person: forget about floating arms - enhance realism with our Full-Body system. Note: you can use it with viewmodel/arms-only too!
✔️ Solid Animation System: Play, combine, and share your motions in runtime easily!
✔️ Robust Weapon Handling: Forget about parenting guns to the right hand. Our Weapon Bone will perfectly adjust your guns on the fly.
✔️ Best Procedural Animation: Explore these time-saving functions
  • Gunplay master: Fluid Recoil System.
  • Socket-based aim: Dynamic ADS with procedural reloads.
  • Dead-zone aim: Free aiming for more realism.
  • Realistic IK pose: Natural Weapon Pose, Movement, and Sway.
  • Adjust your animation easily with Left- and Right-Hand IK.
  • Tired of linear Animator transitions? Explore IK Transition Animations.
  • No need for Blend Trees: Procedural Spine rotation, leaning, and Look At.
  • No clipping: Weapon Collision, Leg IK.
  • Code-driven motions: Procedural Idle, Walking, Jumping, and more!
✔️ Modular Design: Extend the functionality with ease. Just create a new animation layer.
✔️ Advanced Demo: Kickstart your project with examples from the demo. Generic/Humanoid controllers, guns, animations - all are included!
✔️ Support: Not just documentation and tutorials - our active Discord community is always here to help you with whatever challenges you face.
✔️ Constant updates: we actively work on improving the system, all thanks to our community. If you have a feature request, it might be implemented in the next update!
FPS Animation Framework - the difference between generic and great.
Author
Anonymous
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