Build invisible boundaries around levels or zones to block the player and modify navmesh.
I've used some boundary tools in the past, and none of them met my expectations. I wanted better, so I built better.
Notable Features
Add nodes to your scene that turn into a boundary with a few...
Graph-based approach
You decide exactly how many rooms you want in a level and how they should be connected, and the generator produces levels that follow exactly that structure. Do you want a boss room at the end of each level? Or a shop room halfway through the level? Everything is possible...