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TDS-TK is a C# coding framework for the easy construction of TopDownShooter games of any kind. It comes with a bundle of scripts that are flexible and configurable to fit a variety of TopDownShooter gameplay scenarios.
The...
MFPS Mobile is a specialized version of the popular MFPS 2.0 multiplayer first-person game template, optimized for seamless performance on mobile devices. It features a specialized mobile input control system, making it a convenient and efficient choice for developers targeting mobile platforms...
This project is fully functional game.
Game is ready for release. Optimized for mobile devices (android and ios).
Project includes:
- neon glow graphic sprites
- player spaceship
- 4 enemy spaceships with scripts. Two of them can fire bullets
- asteroid that randomly moves through level
-...
Description
Elite Ops Unity Multiplayer First Person Shooter
Publish game to Android, iOS, and other platforms.
Photon 2 for multiplayer, PlayFab for Saving Data. Unity IAP System for IAP.
This Game Was Made In Unity 2018.3 version with No Error Log.
Features
FEATURES:
► Real-Time Multiplayer...
Ascent Combat Framework (ACF) is a multi-modules C++ Plugin that provides an extendable and easy to use framework to build your very own Action RPG in a short amount of time. It features everything you'd need to design and create a state-of-the-art fluid Ranged and/or Melee Combat System and...
The first battle royale game starter kit on Asset Store, all system are based on UnitZ UNET but has been modified with many additional features and improvement in purpose of making last man standing game with exploration and scavenging elements of a survival game.
This project provided a lot of...
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you...
UE Version 4.19+
Due to lack of support and updates from Gamesparks for their plugin on the marketplace, I have rewritten the project to use networking provided by Unreal Engine. Versions 4.19 and up will no longer have user login, lobby, or matchmaking and it will be just the gameplay from...